How To Compile Plugins? Just a Few Steps! 1 Minute Easiest Tutorial
Learn how to compile a old plugins, or a plugins which are not from UE Marketplace. I will teach you the really easy method.
When generating project files in Unreal Engine, you may encounter an error like:
JsonReaderException: '0xFF' is an invalid start of a value.
LineNumber: 0 | BytePositionInLine: 0.
This error typically points to a plugin descriptor file (.uplugin) that UnrealBuildTool cannot parse as valid JSON.
.uplugin file is corrupted or contains unexpected binary data.Unreal Engine expects .uplugin files to be plain UTF-8 JSON text starting with {.
.uplugin file in a text editor (VS Code, Notepad++, etc.).{ and contain valid JSON.{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "My Plugin",
"Description": "Plugin description here",
"Category": "Custom",
"Modules": [
{
"Name": "MyPlugin",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}
{..uplugin files between systems, double-check encoding settings.{ (0x7B), not 0xFF.The “0xFF Not Valid JSON” error is not a compiler bug — it’s a file encoding or corruption issue in your plugin descriptor. By ensuring .uplugin files are valid UTF-8 JSON, you can avoid this problem and keep your Unreal Engine projects building smoothly.